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Resident evil 6 counter
Resident evil 6 counter








In Leon Kennedy's campaign, you play as either Leon or newcomer Helena Harper, while your cohort is left to the care of another player, or of the AI. These problems infiltrate all four of Resident Evil 6's campaigns, though each campaign shifts its focus and tone-and all but Ada Wong's puzzle-driven campaign (unlocked when you have finished the other three) feature cooperative play. All through that stretch, the camera changes position countless times, you're forced to walk really slowly for a while, and an almost-unavoidable scripted "gotcha" moment gifts you with a game-over screen ("You Are Dead"), forcing you to replay the sequence while wondering what you could have done to prevent it. In a typical five-minute stretch, you might watch a cutscene, walk for five seconds, trigger another cutscene, open a door, perform a quick-time event, view another cutscene, shoot some mutated freaks, and then do nothing while you wait for your co-op partner to finish some task or another before you can continue on. Having many cutscenes isn't a problem in and of itself constantly interrupting the flow of gameplay, on the other hand, is Resident Evil 6's disappointing calling card. Plenty of games dramatize their events through extended cutscenes, Metal Gear Solid being an oft-cited example of a series known for long-winded cinematics. That Resident Evil 6 wants to be a movie is evident in almost every facet of its gameplay. Now Playing: Video Review - Resident Evil 6 By clicking 'enter', you agree to GameSpot's










Resident evil 6 counter